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Strategic Retreats

Sometimes, discretion is the bettor part of valor.

If you can retreat early during a major enemy onslaught, you get to deny your enemy many dice rolls, and essentially cause him/her to waste a great attack card.  If you are in a city hex, and can backup into an adjacent city hex, that is a wonderful outcome.

Sometimes, however, you may be in a sand-bagged position. Then the decision of whether or not to bug out becomes a bit more complex, for when you leave the hex, you will lose your sandbags. The question is whether you will survive staying in the current hex, protected by sandbags.  You need to make this assessment.

But if it is early on in the attack, and the enemy has a number of additional dice attacks to throw at you, it may be better to escape while you can, and deny your opponent the attack.

Take a look at this example from the Battle of Warsaw.

The enemy is attacking with four units at once, and it stands at only two figures.  Fortunately, the very first roll is a flag. So the Allies retreat, and entire attack against the two Infantry is diminished to a single dice roll from the Artillery. All thanks to a strategic retreat.

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