Longvilly Trap
December 19th, 1944: They sprang the Longvilly Trap because we were stretched thin and caught standing still—never a good idea in a shooting war. Near Longvilly, ahead of Bastogne, the enemy pushed armor hard through the Ardennes and found American units sitting exposed on narrow, jammed roads with broken communications. The Germans hit fast and coordinated tanks with infantry, rolled right over isolated formations, and smashed them before they could maneuver. It was a bloody setback, no question—but it bought the enemy only time, not victory. Longvilly opened the road to Bastogne, yes, but it also set the stage for us to dig in, turn, and hit back harder—because wars aren’t won by trapping men, they’re won by destroying the enemy, and that bill was coming due.
~~ General Howitzer
VP’s: 6
Card Balance:
Allies – 4
Axis – 5
Complexity:
4
Conditions:
Winter

Location:
Belgium
Year:
1944
Theater:
WesternÂ
Campaign:
Battle of the Bulge
German Name:
Unternehmen Wacht Am Rhein
Summary:
This is a fun and exciting scenario as the Americans attempt to survive the seige of Bastogne and open up an escape route. The Axis are able to pummel the Americans from all directions with Artillery, Mortars, and Tanks, while the Americans force their powerful Armor across the countryside and toward the Exit hexes.
Objectives:
The Americans need to break through the German roadblock and open the way to Bastogne.
Six Medals. There are also two Exit Medal Objectives for the Americans to breakthrough.
Battlefield:
Winter conditions, with roads and rivers cutting through the battlefield.
Troops:
Allies – 5 Infantry, 6 Armor, 1 Artillery
Axis – 5 Infantry, including some SWA’s (Mortars), 6 Armor including two Tank Destroyers (2,2,2,2), 3 Artillery
Special Rules:
1. Winter Combat rules – two hex armor movement
2. Reduced Visibility rules – only hit with Grenades unless in Close Assault
2. Special Weapon Asset rules for Mortars – 3,2,1,1
3. The river is frozen, but impassable.
4. Roadblock rule
5. Also play with Winter Combat cards in addition to regular Combat cards
Allied Strategy:
1. Primary Objective is to break through and provide a passage to Bastogne so the troops can be rescued, as they were, historically. You may want to keep the roadblock in place, so that your Armor can exit to the east without worry about rearguard action. Â
2. Your forces are congested in the town of Bastogne. Retreat flags from the enemy will cause losses, so you will want to spread them out by moving your forces east along the road toward the Exit hex. Remember that with winter conditions, you will only be able to move your Armor three hexes at a time on the road (instead of the usual four).
3. If you have the cards for it, some gains can be had by removing the roadblock and heading west to attack the enemy directly. Otherwise, they will continue to pummel you from the woods in the north, and with their Artillery and Mortars to your southwest. Â
Axis Strategy:
1. You have the enemy completely surrounded, except for that pesky escape route along the road. Move to block the Exit hexes ASAP. It will only take two turns for the Allies to begin evacuating along the road.
2. With three Artillery and two Mortar units, you can continuously attack the enemy and decimate their forces. Â
3. Remember that the Limited Visibility rules require that, unless you are in Close Combat, typically only Grenades will score a hit. But Retreat Flags can be a very effective way to reduce the enemy in their congested situation in Bastogne.Â
3. Move the two Armor on your right and center section into the two forest hexes across the river from Bastogne. From there you will be able to safely pick off the enemy bit by bit throughout the battle.Â
4. Take the time to move the Artillery on your right flank forward at least one row forward. It will pay off every turn afterwards with increased firepower against the enemy hiding like cowards in Bastogne.
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