Belle-Lande
Medals
5 VP’s
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Card Balance:
Allies – 5
Axis – 5
Complexity:
3
Conditions:
Countryside
Location:
France
Year:Â
1944
Theater:
Western Front
Summary:
The asymmetrical starting pattern of this game makes for an interesting and challenging battle for both sides.
Objectives: 5 Medals
Plus, the town of Belle-Lande is a complete set of temporary medals for the Allies.)
Terrain:Â
Countryside with hedgerows, hills, and 8 hexes for the town of Belle-Lande
Troops:
Allies – 7 Infantry, 6 Armor, 1 Artillery
Axis – 6 Infantry, 5 Armor

Allied Strategy:
1. Historically, the Allies had a hard time attacking Belle-Lande, so your forces on the right flank will be facing a challenge if they attempt to cross the open land into the two defended hexes on the right. It may be better to pursue the ridge on the right and the hedgerows on the left for the Infantry forces. Then your Armor can attack from a distance to soften the town defenses before you launch your Infantry against it.
2. Every hex of Belle-Lande is a Temporary Medal Objective. Taking out just two hexes of Infantry and moving in, will gain you four of the five Medals needed to win.

Axis Strategy:
1. This is primarily a defensive role for the Axis. Stay behind your sandbags and fire away.
Battle Reports
Author:
Days of Wonder, part of the 2025 Refresh of the Base Game
Link:

