“Rats in a Factory”—Stalingrad, late ’42. You want to know what hell looks like? This was it.
The Germans thought they could storm into those Red October, Barrikady, and Tractor factories like it was just another checkpoint. What they walked into was a damn grinder. Concrete, steel, smoke, and blood—that’s what those factories became.
The Soviets didn’t fight for blocks—they fought for bricks, for stairwells, for every bolt and beam. One room would belong to the Germans, the next to the Soviets. Sometimes they were fighting in the same building—on different floors. It was war in a cage, and every inch came with a cost.
The term “Rats in a Factory” wasn’t poetry—it was reality. Men crawled, fought, and died like animals in a twisted maze of rubble and twisted metal. **Snipers in shadows, ambushes around corners, grenades down stairwells—**no rules, no rest, no mercy.
And guess what? The Soviets held. They bled the German 6th Army dry, right there in that industrial slaughterhouse. That stand helped snap the spine of the Nazi push in the East.
You want a lesson in raw, unbreakable resolve? Look no further. That’s what it means to fight like you’ve got nothing left to lose—and no intention of backing down.
~~ General Howitzer
18 VP’s
Card Balance:
Allies – 9
Axis – 10
Complexity:
5
Conditions:
Urban
Context:
Historical
Location:
Stalingrad
Year:
1942
Theater:
Easter
Campaign:
Summary:
This is an Overlord game.
Objectives:
18 Medals including both Permanent and Temporary Medal Objectives.
Terrain:
Urban factory complex with any factory and city hexes.
Troops:
Allies – 21 Infantry, 6 Armor, 3 Artillery
Axis – 20 Infantry, 12 Armo, 4 Artillery
Special Rules:
1. Temporary Medal Objectives
2. Permanent Medal Objectives
3. Temporary Majority Medal Objectives
Allied Strategy:
1.
Axis Strategy
1.
Author:
Days of Wonder
Link: