Take a look at this start for the Allies in Japanese Counter-Attack.
Given the hand I have, and all other battlefield considerations, what is the best move here?
Normally, you will want to soften up the enemy first thing with an AirPower Card. I was about to do that, when I remembered this:
No AirPower is allowed with only a 2 of night vision. This also excludes using the artillery for any section cards.
And without artillery, all of the center section cards are pretty unusable, as I only have one infantry in the center, which cannot attack alone.
And at this stage of the game, using Their Finest Hour, would be wasted.
So what to do?