Take a look at this start for the Allies in Japanese Counter-Attack.  

Given the hand I have, and all other battlefield considerations, what is the best move here?

Normally, you will want to soften up the enemy first thing with an AirPower Card.  I was about to do that, when I remembered this:

No AirPower is allowed with only a 2 of night vision.  This also excludes using the artillery for any section cards.

And without artillery, all of the center section cards are pretty unusable, as I only have one infantry in the center, which cannot attack alone.

And at this stage of the game, using Their Finest Hour, would be wasted.

So what to do?

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