Battle of Kalatch
6 VP’s
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Card Balance:
Allies – 4
Axis – 5
Complexity:
3
Conditions:
Countryside

Location:
Russia
Year:Â
1942
Theater:
Eastern Front
Campaign:
Codename:
Operation Blue
Summary:
This scenario begins with half of the Russian forces stuck behind an impassable river with only a single bridge from which to advance. At the same time, one third of the German forces are stuck in the corner.
Objectives:Â 6 Medals, including the town of Dobrinka as a temporary territorial medal for the Axis
Terrain:
Mostly open countryside with a few forests and hills. There are two rivers with bridges behind which many forces for each side are stuck.
Troops:
Allies – 3 Infantry, 6 Armor
Axis – 3 Infantry, 6 Armor

Allies:
1. If you want to defend your units around the town of Dobrinka and the accompanying medal, you will need to get your forces moved forward very quickly. Many of them are stuck behind the Le Don river, so you will need to cross the bridge with your armor quickly.
2. Move your armor on your right flank into the center, to defend your other center section armor which is behind the Le Don River and will need some protection until they do so.
 3. About the only way to win this scenario is to get your armored forces out from behind the Le Don river. Make it your first priority, before attacking the enemy, no matter how tempting, to get your forces into play. You each of six Armor units, but with three of yours stuck behind the river, and backed up against the border wall, they are as good as sitting ducks. Get them across the bridge ASAP!

Axis:
1. Historically, the Axis executed a pincer move from both sides. You will have to get your forces across the bridge of the Le Tchir River as rapidly as possible.Â
2. The natural focus for your first attack is of course the two Allied infantry units defending the town of Dobrinka.
3. The Allies have two Armor units up against the border at columns J and I. If you can get your Armor up there in time, you can smash them against the wall. Six dice on average will give you an extra hit for each flag. It is a very quick way to take out that half of the battle forces.Â
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